We were all born to create. And sometimes, the fuel for our creative mind may not even be noticed until years later, until new beginnings remind us of who we are all over again. More and more, my twin boys remind me of who I was before and during elementary school, where I went to a wonderful place of learning called Swastika Public School in the small town of Swastika, Ontario.
Every kid got to be Staypuff Marshmallow Man ... in the colour scheme of their (parents’) choice. So, everyone played hockey, or froze. But there was much more than hockey, otherwise this wouldn’t be much of a story, now, would it?
This probably sounds quite silly now, but put yourself in 8-year-old-you’s shoes. Wasn’t it just that much more fun to run and jump around when there was an exciting reason to do so?
We were all made to create – and I really do hope you are doing some creating too, no matter how close or far you are now from where you grew up. Because no matter what we tell ourselves about who we think we are, our past selves are always a part of us. So whenever I’m in a creative rut, I try to remember why I’m doing this in the first place.
How about you? Where did you grow up, and how did it inspire you to your calling? Tell me about what you love most and why it’s a part of your creative life.
Stratos Lead Designer, from Swastika, Ontario, Canada
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That particular feature made it a more immersive experience compared to every MMORPG that came before it. I’m sure there were great qualities to these games, but the combat just didn't connect with me. Being a big fan of games like Tekken 3, I just couldn’t get into games where collision detection was way off.
Over time, however, the hooks of Azeroth were simply not enough to overcome the laughter and chaos that accompanied nearly every match of Catan, a now legendary board game that appeared among us around the same time. While I definitely still respect the old classics, it was a revelation to play a board game that had the design maturity of video games with respect to balance, pacing, and strategy – while also being a more truly social experience than anything online. This new way of engaging in role-playing-like scenarios with friends was truly a life-changer.
Seeing the power of games like Catan to bring people together and keep players interested right to the end was a real inspiration for us. When co-designer David Gundrum and I first dreamed up Stratos, our goal was to make something accessible and social like Catan and other Euro games, but with a rich and beautiful RPG-like world and combat. Our inspirations there definitely stretch back much further. How many of you 90s gamers still love Shining Force or Final Fantasy Tactics, to name only two?
Thanks for reading - I hope to hear from you, too, about games that have had a major impact on your life.
Jacob Chodoriwsky is the lead designer of Stratos and CEO/Co-Founder of Board and Tale Games Inc. He lives in Hamilton, ON with his wife Rebecca and twin sons Zechariah and Elijah.