Creative Beginnings at Laurentian University
And yet, life in Sudbury gave me the space in-between other happenings. It sure feels like this time and space between events is where the creative spark most easily comes into being.
The professors at Laurentian University always seemed, to me, to have a real intuitive understanding of the need to balance challenge with just enough time for reflection. Looking back on it now, I have come to really appreciate this measured approach, and it was during my time there that Stratos came to be.
Magic, Heroes, and Pickup Basketball
Co-designer David Gundrum and I both grew up here for a significant period in our lives. A bunch of us played pickup basketball at every available opportunity, and when we weren't doing that, we dove into our favourite games of the time that captured our collective imaginations.
From Creative Play to Something More
There was a definite thirst for more creative play, which is where Magic came in. We'd spend hours every weekend engrossed in figuring out new decks and new ways to use cards together for combos.
Reflections and the Irony of our Story
One can't help but enjoy the irony of having created an RPG-inspired board game in such a place. It has dungeons (mines), treasures (like The Big Nickel), and even traps (potholes)!
As we reflect upon our journey 10 years later, our number one observation is that creative ideas best emerge when we are fully present.
Sincerely,
Jacob Chodoriwsky and David Gundrum Original Co-Designers of Stratos
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AuthorJacob Chodoriwsky is the lead designer of Stratos and CEO/Co-Founder of Board and Tale Games Inc. He lives in Hamilton, ON with his wife Rebecca and twin sons Zechariah and Elijah. Archives
May 2017
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